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Five Reasons To Use Unity

Number one: Unity has an uncommonly powerfully goal, to truly make game design simple enough to pick up and understand in a matter of minutes, but be advanced enough to build anything you could imagine. From asset importing, to the real time model updating and the revolutionary prefab system, Unity has one of the sleekest UIs of any program on the market today. This one is probably one of the most important and powerful tools Unity has to offer. It makes Unity stand out above the crowd and allows for a direct, easy way to build your dreams. The powerful engine makes your landscapes and projects run seamlessly.

Number two: Unity’s ability to export to multiple platforms is an invaluable asset to any possible game designer. It allows you to fully market your game to a huge range of customers and gives extreme mobility to the developers. Not only is this aspect powerful, but it’s universal, using the same structure your iphone game is created with, you can turn around and export your project to android product or a browser game. This makes Unity the hands down leader in multiplatform game design and versatility.

Number three: Unity uses C#, Java and Boo, this allows for a large range of coders to enjoy the extensive abilities of the code base provided within Unity. Unity has a huge selection of commands which make Unity’s scripting languages nearly entirely unique from the normal adaptations of the languages. Each language can communicate with the others and they work together to create a final project, you are not limited to just a single language. All of the languages have their advantages and disadvantages, but you can create the exact same results with all of them, if used correctly.

Number four: Unity’s sheer power never ceases to amaze me and probably never will. What platform can create browser games that run as clearly and smoothly as any console game, but look just as stunning? So far only Unity has accomplished this incredible feat. The resource management is the closest to perfection I have seen any engine achieve and it has a powerful compression system. I had a resource file, which was about 1 gigabyte in size and had about 50% in use. After the compression had done its work, it was a tiny 20 megabytes in web-player form. That in itself is incredibly impressive.

Number five: It’s freedom that makes Unity such an amazing environment to work in, since you don’t need any special skills to play with it and no need to take a million classes to master it. It truly is the all terrain development tool and allows for such incredible products with such minimal cost, if any! You could build a countryside, fight dragons, build castles, race cars, speed through galaxies, slay aliens, anything you can dream of (with some time invested) you can build. That is what makes Unity so special, so powerful and so invaluable. I wouldn’t be without it for a moment, it truly is the ultimate tool in making my dreams come true. So I urge anyone who shares my interests, my goals and my drive to build, to seriously look into this incredible engine, you won’t regret it.

Craze,

11/30/2010

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Update On Mozzy

Updates On Mozzy:

Well, I have spent a good deal of time working on Mozzy’s base model and am proud to say, its not looking terrible. However, it is not really looking overly impressive either, but it is a start.

Here is a picture of my progress:

Mozzy's Base Mesh

 

 

 

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I have been adding multiple different weapons to my Unity test setup lately and plan on posting an updated version of the game within a few days.

 

Thanks,

Craze

Unity 3, Maya, Zbrush = Current Activity

I am currently learning Maya, experimenting with Zbrush and playing with Unity 3.

I have set a mission out for myself, I am going to make Mozzy(Geomon’s beautiful FireFox) into a model. Not just a simple model, a well constructed complex model.

After I have gotten farther along in the process of finishing Mozzy, I will post some updates.

Until Later,

Craze